V0.03 Notes



  • [Existing] Spell - Meteor
    •  Added an augment for when the Meteor spell passes through laser (secondary attack)
      • Meteor that has been augmented by the laser will damage enemies with a shockwave on hit. 
        • Shockwave size is scaled with Player level. This becomes a great crowd controlling spell.
  • [Existing] Spell - Ice Shard
    • Changed Starting Speed of Ice Shard to be faster and scale with player level.
    • Reduced cooldown of Ice Shard by 300ms.
  • [Existing] Spell - Blades
    • Adjusted the Blades cooldown to be reduced as player level increases. (Base Cooldown 1.5 - (Player Level / 18))
  • [Gameplay Improvement] Implemented feature to spawn potions when Mini Bosses (Also known as Hell Blades in game) are unalived.
    • Potions heal player for 25 HP on pickup.


Thoughts for this update were around solving some issues around difficulty and crowd control as mid-late game on level 1 got pretty difficult. The new buffs to spells, addition of shockwaves for augmented meteors, and potions being added to the game should make the player more sustainable in combat. I've got loads of other ideas to help with these issues but would love to know if anyone else has some ideas on new gameplay features. Let me know in the comments!  

Files

AHBuildV0_03.zip Play in browser
Mar 25, 2023

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